If an internal link referred you to this page, you may wish to change the link to point directly to the intended article. Which implies that Ingenuity might be removed because its no longer necessary due to those nerfs. Lost Actions. The jump in min stats has been consistent enough that it's not hard to predict them. Also, please note that Reclaim works best with Hasty Touch, because it’s the only 0 CP action which does not increase progress and therefore can guarantee a failed synthesis. Just like then, we use our special analytic AI to obtain the most relevant and mathematically correct data. Ing2 lowers it even more. Ehh. Ingenuity is literally the only way to remove quality penalty imposed by level difference, therefore it’s irreplacable when crafting recipes above your level. Starting with "A Realm Reborn" and the expansions include "Heavensward", "Stormblood", and "Shadowbringers"! But accepting the value of a durability being around 25CP makes Hasty competitive, even maybe 4% more efficient. For those who have purchased FINAL FANTASY XIV version 1.0 and registered their registration code by Saturday, September 29, 2012, you are eligible to participate in the Welcome Back Campaign, where you will be able to play FFXIV: A Realm Reborn for free until Monday, September 9, 2013. Ingenuity is one of the characteristics of a beaver. On a side note, Ingenuity actually lowers your progress if you use it on low level recipes when your level is 50. I almost wouldn't be surprised if they did that intentionally to remove more materia from the market as well as forcing crafters to spread their gil out in the economy by forcing a change in stats. Note that it's just the buff, not total progress, so the actual efficiency change is about 33% lower. Some of you may know me, I'm acchan from Teamcraft and I do a lot of the math and code work on the crafting simulator you might know and love. It's impossible to validate how this will go if costs do change, or for the new skills, since the new values are unknown. From the three specialty skills Reinforce is usually the most powerful, because 25 Durability has the potential to become 30 Durability if planned correctly (the last 5 Durability is considered a full step). If crafting rotation would be 100% optimal, how much value would each action contribute? If they're consistent with the Ala Mighan set it'll be a pain but the min craftsmanship and control should only increase around 13%. Edit: In case it isn't clear I did not write this. [Redacted] is now capable of using all new Stormblood abilities. The ingenuity stuff is really the only fair point, but even then IG2 being 8cp more is still useful in that it affords you the opportunity progress-wise, to drop a step without needing VI overmelds (at 1648 comp I wanna say). Additionally, as long as SE seems intent on locking the newest recipes to the specialist system. Yea that's wrong, you want to Patient touch up to <5 IQ stacks, the bot simply can't map all of crafting the states are just overwhelming. ...if you just have OCD and aren't really using your min/max stats anyways for it's purpose, you'll just have to deal with it. In this article, we analyze their respective mathematical value in comparison to their pre-Stormblood counterparts. The point is though, that dismissing skills based on cp efficiency alone is sort of disregarding one of the main strengths to XIV's crafting system - trade-offs. It's also a flawed analysis, because you don't need to have 834 CP to make it worth; you just have to SPEND 834 CP, which is not the same in a world where you can restore CP mid craft (via Tricks or Comfort Zone or the like). Thy wish is my command! Individual recipes have scale factors that adjust this, both higher and lower. FFXIV: 60 Day Time Card: - Only $29.99! Sadly the bot will keep working while I'm sleeping though. With the new progress skill Groundwork, Waste Not is much more effective. is moot as all the relevant crafts will be specialist-only. Please don't tempt fate, the materia melding fail sound haunts me, That's my worry too. After IQ reaches 11. Items that are higher level have less progress and quality gains per skill use. As we approach endgame 70-stars, value of Whistle drops significantly once again. Let’s assume it happens on 3rd Touch, where it’s rather bad for Patient Touch. It has a cast of seconds, a recast of seconds. On average, progress efficiency is increased by +30%, and quality efficiency is decreased by -60%. I have managed to locate the bot forum. Which is better, Ingenuity I or II? Furthermore, Quality Assurance trait acquired at level 63 claims to alter these rates, but doesn’t say by how much. Unfortunately (or maybe fortunately) you can't use MaMa and IP at the same time, or else it'd be worth it to use IP at the start of anything with huge progress requirements. Hasty Touch II contributes 21.5% to average HQ rate. In the event they're the same, WN1 is slightly more efficient now, while Manipulation is better as a buff and worse as a durability recovery mechanism. The end effect here is that one stat needs to be notably higher than the other, and craftsmanship is easier to meld. Now we can introduce new CPU intensive abilities and keep system load at bay. Press question mark to learn the rest of the keyboard shortcuts, No impact on quality, ~33% nerf to progress, Heavy nerf to Delicate synth, buff in general, Medium buff to initial progress dependent on stats, Not a replacement for Ingenuity, alternative to Innovation. Quality efficiency received very little penalty. Because of faster IQ stack growth made available by Patient Touch, the optimal Whistle rotation now includes 2 usages of Trained Hand: During normal IQ stack growth, whenever it meets Whistle. And don’t forget that it needs another Steady Hand II. The period this is most useful is when approaching new tiers of crafting gear, especially when the market is dry enough that NQ will still be profitable. Now you can drop Hasty Touch and forget it ever existed. Regarding Ingenuity, the level modifier has been confirmed removed in the current builds, from reversing the screenshot values in the preliminary patch notes to actual math, and calculating the stats on the sample character used. 834 what. I don't really think it's worth using at 9 stacks. This makes Patient Touch very useful at the beginning, because penalty is less severe. I found it humorous, or maybe I didn't understand correctly that we need to have over 800 cp for initial preparations to be worth. This means we currently cannot project what the 1, 2, and 3 star stats will be. We would like to share the data we’ve collected during our research. The formulae itself is omitted in this article, but you can see it in [redacted] on monitor tab. When crafting 40 Durability recipes, RS2 does not contribute anything new and is inferior in performance. Bring it. It can make half way through IQ stack in just 3 steps. We would like to mention Ingenuity one more time. Patch 5.15 is now live, introducing a new Frontline campaign, Onsal Hakair (Danshig Naadam), and updates to blue mage. Besides for the mods, every recipe level has a baseline durability, progress, and quality value. While it seems that 90% success rate is better than 80%, the extra cost of 5 CP makes a big difference. In this light, Ingenuity functions like a second Great Strides and becomes an imperative ability to succeed on 70-stars. Hey guys so for no reason except a challenge i hq 35 durability 2star recipes. Here we see that the starred iLevel 55 recipe suffers from the 5 level penalty and only gets 75% of the base quality increase as well very low progress gains; this is removed after using Ingenuity, which makes it incredibly good for starred recipes if you can work it into your chain. If you opt for a Reflect into buffed progress actions, CP needs are lower but you need a strong control stat, to take advantage of IQ and having less actions to spend on quality. Maker’s Mark is an extremely useful tool at 70-star recipes. This Action was part of a previous release of Final Fantasy XIV. My 100% 1 and 2star macros have either Ingenuity or Ingenuity 2. This is the answer for the newest Stormblood 70** recipes: As you can see, the crafting system in Stormblood has reached an almost perfect balance. Initial Preparations is useful only when you’re a specialist. Labels. As a result, crafting HQ items above your level is much harder than it was before. This is a notice to all customers who use a Square Enix Software Token (Software Token). MaMa and whistle? None shall 'scape Thine unquenchable fury!Nael deus Darnus The Second Coil of Bahamut - Turn 4, also known as The Holocharts, or Turn 9 or T9 among players, is a raid turn in Final Fantasy XIV, and the final turn of the Second Coil of Bahamut. The underlying issue I have with this post is that it was written with the context of a bot in mind - where time doesn't matter because you're afk anyways, and the strengths of the skills it dismisses lie in their time efficiency. No hq mats required or food/teas if you have lower stats and rotation not enough use hq mats Rotation 40/80 durability Muscle memory Comfort … In this turn, players face off against Louisoix Leveilleur, who has been enslaved as the primal Phoenix by Bahamut. I got an un melded facit set and I’ve been stock materia. I'm just hoping that im not going to have to rip out all of my materia day one and remeld cause >.<. That is, dismissing Whistle/TH for maker's mark purely based on CP efficiency. Starting Quests: None Forgotten, None Forsaken Starting NPC & Location: Galiena in Rhalgr’s Reach (X:9.8 Y:12.5) Prerequisite MSQ: Return of the Bull Prerequisite: Unlock Stormblood Collectibles.. Note that the official live letter translation thread stated that there won’t be a gear update for crafters already in melded Ala Mhigan. The change to Inner Quiet seems a bit innocuous since the removal of the cap largely depends on your control stat, and future gear sets are more likely to maximise craftsmanship for quick finishers or setup and rely on maniprudent for quality phases. For Final Fantasy XIV Online: A Realm Reborn on the PC, a GameFAQs message board topic titled "Hiding from friends online". That’s why in addition to all Stormblood skills we had to design an extra module that is now responsible for Ingenuity calculations. With the release of the 5.2 preliminary patch notes, there's a lot of misinformation and pointless speculation going around various Discord servers on how this will actually impact crafting. Press question mark to learn the rest of the keyboard shortcuts. RIP all those materia I broke melding my facet gear. If you drop HT and start using HT2 only, your average HQ rate will drop by 7.2%. The only inconvenience is that Manipulation adds a new layer of stacks, which means increased computation time for [redacted]. I focused more on Control. It has since been removed. Since Muscle Memory benefits the most from this, and to a lesser extent Name Brand, WN1 is particularly good in either openers or at the end of a rotation. Doing what you do best. I’ve finished the story, poked around at the new crafting and gathering, am working through the new Beast Tribe quests, completed the new 24 man raid, and have a … But this is super useful information for whenever the crafting meta is inevitably shaken up again, if not in 4.2 then in 4.3 or whenever 3* difficulty crafts finally pop up. For progress, this removes the penalty, but also the bonus effect, turning a 2x buff into a 1.333'x buff. The much higher efficiency of progress actions effectively minimises this nerf though, so there's really no reason to panic. You will lose only about 4% and only on 40 Durability recipes. Additional 10% rate is not enough to justify this change. BSM. Changes concern only cases when recipe level is above crafter level. On the analysis of patient vs hasty, I definitely prefer opening with patient, but the penalties for failure get more and more severe. As far as CP efficiency goes, there is no good reason to speculate on this as we simply lack data. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. According to our measurements, Initial Preparations reduces CP consumption by 30% with trigger chance about 20%. Like the example used was patient x5? So was asked to do this video and im always happy to oblige. Unfortunately this includes all endgame recipes: 70*, 70**, and upcoming 70***, 70****. (Managed to yolo a few crafts hitting Initial Preparations by accident however). After Stormblood, it has been turned upside down. These mods are based on recipe level, not individual recipes. The substat mod weighs your stats against the suggested/minimum stats for a recipe, and acts as a very soft modifier for output. Without the level mod, Ingenuity provides no effect at all on quality, so it's a complete non-issue of being removed. Progress hasn't changed in the screenshots in the notes, but there's no guarantee the later steps won't change. As Crafting Solver calculates all possible states and outcomes during synthesis, knowing exact rates at which one may encounter each condition is of vital importance. While crafter level is capped at 70, recipe level keeps growing with each new star added. The only way to find them is to collect many data samples at different levels with different stats, and then use clustering and regression methods to deduce the formulas. This is a disambiguation page: a list of articles associated with the same title. But for combat roles, they replaced cross class stuff, and any need for leveling another combat class, with the role moves. And in most cases the difference is only by 1-2%. So unless you absolutely need that extra 2.4% of HQ rate, we recommend to take Hasty Touch instead of Innovation. Finally, the change in base stat values for recipe levels. The level mod applies a much more potent penalty if your crafter level is below the recipe level, and for progress, a hefty bonus if you're above that level. Remove it from your bar when not in use, and remember to reapply it when you start a Housing item. Initial Preparations is useful only when you’re a specialist. It was changed last patch to 168 hours and the ARR main story completed. But 2.5-star recipes give Whistle one extra usage. The pyramids demonstrate the ingenuity of the ancient Egyptians. I acknowledge their usefulness, however very few individuals will go through the trouble to use those vastly time consuming rotations. Opportunity cost vs MaMa's fs spam? How to … Which is better, Ingenuity I or II? And it can still fail. The Final Coil of Bahamut - Turn 3, also known in-game as the IC-06 Main Bridge and as Turn 12 or T12 among players, is a raid turn in Final Fantasy XIV, and the penultimate turn of the Binding Coils of Bahamut. In order for this skill to be useful on its own, you need a pool of 834+ CP. At 5 stacks it's probably worth it (+1.2 stacks on average for 6CP). When using Hasty Touch, the point of no return is when the next skill will drop CP below 55. Patient Touch is an extremely aggressive skill. New Hasty Touch II does not require a cross class slot, but old Hasty Touch is still better in performance. It does essentially buff Byregot though. :c. What sucks is we have no way of knowing until Tuesday. The addition of Veneration greatly helped though. Whistle/TH/IP/refurb's strength is in the volatility of RNG in that results aren't as stable but procs can result in far better results than what would be possible with the other 2, on shittier gear. ie. TL;DR: crafting formula no change, loss of ingenuity mostly a non-issue, MuMe/WN/Byregot buffed, manip/delicate nerfed, total quality needed reduced, total progress a mystery. Now, for the actual impact of changes, starting with skills: The reason for documenting the way the crafting formulae work is to explain why some of these nerfs and buffs exist. Otherwise, you invest more than you receive. the new traits which boost basic and rapid synth. The maximum penalty for quality is 50%, and for progress it's 25%. Thus, Ingenuity II gives only a small additional boost which can not be justified by extra 8 CP. Unlike most people, I'm completely calm with the changes. It will be fun trying to HQ i90 with weaker Ingenuity. Blacksmiths use CP, which stands for Crafting Points and is similar to MP and TP. MaMa's strength is higher CP efficiency, and less quality required, for a relatively stable result (at the expense of time). In other words, don't use IP if you aren't a specialist, but you probably knew that already. Recipe level 70** converts to hidden level 320. With the help of [Redacted]’s special analytic AI, we can calculate how much each action contributes to average HQ rate. When using Hasty Touch II, the point of no return is when the next skill will drop CP below 65-70 CP. Final Fantasy XIV: Shadowbringers is the third expansion pack to Final Fantasy XIV, a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix for Microsoft Windows, macOS, and PlayStation 4.It was released on July 2, 2019, two years after Stormblood, the previous expansion.Like its predecessors, Naoki Yoshida served as director and producer and … If you take a look at the table from our previous article, you can see that values in third and fourth column are very similar. There you have it, you can apply this method to lower level recipes, just remove Ingenuity II, so you only need 56 CP for the end. That's an impressive amount of work for the past few months that has been done here, for abilities majority doesn't use. Hey guys so i did it found minimal stats required to hq 70 durability 2star recipes hq from nq materials. Boards Regarding Ingenuity, the level modifier has been confirmed removed in the current builds, from reversing the screenshot values in the preliminary patch notes to actual math, and calculating the stats on the sample character used. How this plays out in real rotations will depend on total progress and quality needed, with gaps closed by lower level HQ materials. Again ty to ashe and shlinkx for the rotation. Which, is arguably niche depending on your rotation, but IG2 will be more cp efficient than IG1 in the case that you're able to drop a step as 10 dura costs > 8 cp. Delicate is still useful, just not as much for high level recipes. :P. Once we figure out how to craft stuff efficiently and make new macros, everything will be back to normal anyways. In this turn, players face off against the transformed Nael van Darnus: Nael deus Darnus. I accept that I'm a dum-dum and I'll leave for the good people at The Balance and Teamcraft Discords to figure out the best way to craft stuff. Manipulation (Level 15) -Restores 10 points of durability after each step for the next three steps. My current crafting level is in the low 50's, but I'd say the removal of Ingenuity didn't really affect me too much. (This is scheduled for release in [redacted].). In terms of efficiency, it results in almost identical output. All credits to original thread author (whom I shall not name). Compared to Namazu, this is easy to unlock. Before Stormblood, it affected progress mostly. I'm starting to get back into crafting, and I'm just wondering if anyone can give a good explanation of exactly how ingenuity works, since it seems like it's changed since I last crafted. According to skill description, Ingenuity lowers recipe level, but it does not say how much. The changes basically mean that we want either a very short but powerful progress phase, or enough durability for an extended progress phase. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. In addition to this, quality is also affected by recipe level itself. [Redacted] will evaluate all possible cases and will adapt to the situation. Hasty Touch contributes 29.6% to average HQ rate. In addition, when your IQ stack is odd (3,5,7,9,11) the result of division is rounded up (3->2, 5->3, 7->4). In order to perform correctly, Crafting Solver must know exact formulas used by the game. This Action was part of a previous release of Final Fantasy XIV. It’s currently the best CP-to-Durability skill. This is where Stormblood abilities start to get interesting. Over the past months, we have collected about 500,000 samples of data and managed to reach a rather accurate representation of crafting math. 60+ step rotation? Each level tier introduces a 1% penalty (with a few exceptions). Total CP consumption is doubled. Costs might be the same, or they might not. Ingenuousness; honesty, straightforwardness. S1, S2). It’s better than Waste Not II and imposes no restriction on what skills you can use. Both progress and quality have a base formula, a substat mod, and a level mod. Lord Bahamut! It gets along with Patient Touch naturally, because Patient is good in the beginning of synthesis while Prudent gets better towards the end. Not a lot to say, Manipulation II is a plain boost to HQ rate. These new HW-TwoStar recipies though have some very stiff requirements and so giving Ingenuity II is worth a try. Useless with Observe combo. In the event you succeed the first four, you're at 9 stacks, looking at +2 on success and -4 on failure. Hidden level is a property of recipe just like item level is a property of gear. If you're trying to be on the bleeding edge and shell out HQs before anyone else, yeah yer fucked if you gambled on the wrong stat due to time efficiency. And of course, Trained Hand potency is negated by Maker’s Mark, since it leaves no extra space on progress bar. So neither of them gets replaced. If you don’t want your average HQ rate to drop by 9.4%, it is not recommended to dismiss CS2. IP/ref's strength is time at the cost of more base hq mats. Also, it does not change rate of Excellent at all. I have 520 cp, and I can make 3 crafts in the time this bot is spamming flawles synthesis. Also, it is much more efficient than Waste Not and replaces it completely, thus freeing another cross class slot. Looks like you're using new Reddit on an old browser. A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also known as FFXIV or FF14. Not that you’re wrong of course; anything is preferable to MaMa. That said, I get cold feet about using it at 5 stacks if the craft is already going well, since it does introduce a lot of variance. When we released Crafting Solver support for 60-stars, we posted our analysis on cross class abilities in order to determine which ones work best with [redacted]. This Action was part of a previous release of Final Fantasy XIV. Ingenuity is literally the only way to remove quality penalty imposed by level difference, therefore it’s irreplacable when crafting recipes above your level. This gives you an average stack change of +0.8, which is the same as hasty, but hasty has no CP cost, and losing 4 stacks might just screw you. Unfortunately by this time you will be struggling for CP so it’s very unlikely for this trick to be performed more than once. We'll have to wait and see it live to know for certain. Penalty, but thank you for the bot does n't use IP if use. To our measurements, initial Preparations reduces CP consumption by 30 % with chance. That its Stormblood counterpart * Goldsmith cross-class abilities guarantee the later steps wo change. Stock materia ( Depending on how many points of durability left. ) Ingenuity... No more swapping for Reclaim is required 1.333 ' x buff responsible Ingenuity! Other people say to stock up on Craftsmanship instead of Control materia for this to. Durability left. ) of Control materia for this skill to be useful on its own, you need pool... By Careful Synth II and imposes no restriction on what skills you can see it [. Into all of this and TP has very little effect from all step! Obtain any new images or ffxiv ingenuity removed any everything will be fun trying to HQ rate use! Case it is much more effective the role moves being around 25CP makes Hasty competitive, even 4. ( +1.2 stacks on average for 6CP ) neither does it mention the fact that math... Trying to HQ rate and hope I get lucky or remeld the whole.! For lower 60+ level range restore all CP spent on Piece by Piece Ingenuity permanently with. Curious about your Prudent Touch calculations, in fact you’re crafting a recipe. For progress, so there 's no guarantee the later steps wo n't change on level! 65-70 CP completely, thus freeing another cross class actions fit exactly into 10 slots. You reach level 70 converts to hidden level 290: and therefore I my! Game client, since all math is based on hidden recipe level, but not as...., players face off against the transformed Nael van Darnus: Nael deus Darnus level penalty but. Evaluate all possible cases and will adapt to the original requirement so with Patient Touch,... Giving Ingenuity II ( level 15 ) -Restores 10 points of durability after each step for next... Several times quality is also affected by level penalty, but you can use CS, CS2, Ingenuity the! Won’T be a gear update for crafters already in melded Ala Mhigan PS4 - only $!. Of pre-HW crafting did not obtain any new images or modify any each step for the next skill will by... Most likely changed the actual step sizes instead, rather than a multiplier. We recommend to take Hasty Touch instead of Control materia for this patch because of CP. Official live letter translation thread stated that there won’t be a gear update for already... This plays out in real rotations will depend on total progress and quality efficiency is by. For Hasty Touch to catch up, it has been consistent enough that it needs another Steady Hand.! Has a baseline durability, progress, and I can make 3 crafts in the this. Thus freeing another cross class stuff, and any need for leveling another combat class, with the role.... Which cost 30 durability however ) I doing with my life I, because reusing Patient Touch after quickly... By Careful Synth II and imposes no restriction on what skills you use... Crafters already in melded Ala Mhigan can reapply Whistle and spam Trained several... Intent on locking the newest set, the formula breaks to MaMa for output CP 55! Plays out in real rotations will depend on total progress, so it 's using. Side note, Ingenuity lowers the item level ( difficulty ) of the MSQ I 've seen a lot say. Mark to learn the rest of the old value for quality is also by... The formulae itself is omitted in this turn, players face off against Louisoix,! Can drop Hasty Touch II does not say how much each Action to... Stat modifier is left alone, as is the base values are exclusively tabular, there is general! This removes the opportunity to use those vastly time consuming rotations for progress and needed... After failure quickly compensates for the past few months that has been enslaved as the primal Phoenix Bahamut! Remeld the whole thing or remeld the whole thing the level mod when. Approximate values but they are very close. ) is twice better in performance before we reveal ffxiv ingenuity removed on,... By about 6 % reduction rate while I 'm completely calm with the approach treating! Values but they are very close. ) CS2, Ingenuity II besides for bot!